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GAME DEVELOPMENT TEAM

 

Ryan "Kreation" Winzen
(upheavalarts.com)

- Project Manager

- Creative Director

- Content/Level Design

- Content Scripting

- Asset Implementation

- In game cut-scenes

- Storyline Author

- VO Audio editing

- Physics Engine Editing

 

Philipp "Mille" Meyer

- Lead Programmer (Held Kreation's hand)

- Core Systems API Developer

- Content Scripting

- Asset Implementation

- Physics Engine Editing

 

Kiefer "GhostNova" Traub

- Model/Texture editing and creation within 3ds-Max

- Lore Consultant

 

David "GrowingTuna" Orr
(davidorr.net)

- Musical Composition

 

Harrison "DarkRevenant" Snodgrass

- Physics Engine

 

WEB DEVELOPMENT

 

Malfate

- UpheavalArts.com website developer

 

VOICE ACTORS

 

Eric "ZeusLegion" Dieter
(thundergodexpress.com)

- Voice of Zerash, Vorian and Ordherin

- Writing consultant

 

Danielle McRae
(daniellemcraevo.com)

- Voice of Arley Sims and Adjutant

 

Michael Gough
(michaelgough.com)

- Voice of General Deckard and Tassadar

 

PROJECT CONTRIBUTORS

 

Chris "Freespace" Scubli
(freespacefilms.net)

- Upheaval Arts logo texture

- StarCraft Universe loading screen

- StarCraft Universe logo

- StarCraft Lore Consultant

 

Nick "JademusSreg" Griffin

- UI graphic elements

- Programming and writing consultant

 

Andrew Beyer

- Upheaval Arts logo outline

 

Chris "ProzaicMuze" Griffin

- Class Weapon data

- Miscellaneous data elements

Kevin "Sixen" Carlino

- StarCraft Lore Consultant

- Gameplay Consultant/Tester 

 

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