GAME DEVELOPMENT TEAM
Ryan "Kreation" Winzen
(upheavalarts.com)
- Project Manager
- Creative Director
- Content/Level Design
- Content Scripting
- Asset Implementation
- In game cut-scenes
- Storyline Author
- VO Audio editing
- Physics Engine Editing
Philipp "Mille" Meyer
- Lead Programmer (Held Kreation's hand)
- Core Systems API Developer
- Content Scripting
- Asset Implementation
- Physics Engine Editing
Kiefer "GhostNova" Traub
- Model/Texture editing and creation within 3ds-Max
- Lore Consultant
David "GrowingTuna" Orr
(davidorr.net)
- Musical Composition
Harrison "DarkRevenant" Snodgrass
- Physics Engine
WEB DEVELOPMENT
Malfate
- UpheavalArts.com website developer
VOICE ACTORS
Eric "ZeusLegion" Dieter
(thundergodexpress.com)
- Voice of Zerash, Vorian and Ordherin
- Writing consultant
Danielle McRae
(daniellemcraevo.com)
- Voice of Arley Sims and Adjutant
Michael Gough
(michaelgough.com)
- Voice of General Deckard and Tassadar
PROJECT CONTRIBUTORS
Chris "Freespace" Scubli
(freespacefilms.net)
- Upheaval Arts logo texture
- StarCraft Universe loading screen
- StarCraft Universe logo
- StarCraft Lore Consultant
Nick "JademusSreg" Griffin
- UI graphic elements
- Programming and writing consultant
Andrew Beyer
- Upheaval Arts logo outline
Chris "ProzaicMuze" Griffin
- Class Weapon data
- Miscellaneous data elements
Kevin "Sixen" Carlino
- StarCraft Lore Consultant
- Gameplay Consultant/Tester
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